Short, hand-inked pings about delightful apps and indie VR games.

ping #7 · tiny delights

A Title Made of Ash: How HAUNTED Burns Its Name Into Your Floor

At the end of the prologue, the game's title burns itself into ash on your real floor. A ping about an intro that happens in your own room.

The InkyPing Editors · · 4 min

A small pile of ash with a thin wisp of smoke on an empty floor

We collect intros. Not just from movies, but from games too: the moment a work’s name first appears in big letters. Most of the time it happens on a black screen or over a painted backdrop. In HAUNTED: Are You Alone? it happens on your floor.

Where the title shows up

The prologue of HAUNTED is a phone call. A little girl whispers, footsteps get closer, and by the end her voice goes too calm and too low. We won’t give away more than we have to here. For this ping, all that matters is what comes next:

  • The phone shrieks in your ear and burns to smoke.
  • The lights dim.
  • The title burns itself into ash on your floor.
  • Then you pick up the axe that landed behind you.

That’s the whole intro. No cut, no loading screen, no jump to another world. The game’s name appears right where you’re standing.

Why the floor?

With mixed reality, your own room is the level. The game uses the room you scanned with Quest Space Setup: walls, floor and ceiling all become the play space. Later, arms break out of your walls, a hole opens in your floor, and something hangs from your ceiling.

The title in ash is a kind of promise of that. It says: this floor belongs to the game now. And since ash is what’s left after a fire, it fits the scene right before it, where the phone burns to smoke. The title isn’t a label stuck onto the game. It’s the result of what just happened.

An intro as a threshold

We like that this moment marks a threshold. Before it, your room was still your room, with a strange phone in it. After it, it’s a place where someone lives who doesn’t belong there. The game’s backstory puts it this way: a witch has lived in this house for 100 years, and every family that moved in, she kept. Now she’s found you.

The title in the floor is the moment that story officially moves in with you. After that, the lights dim, and the first chapter, “The Witch,” begins.

A motif that comes back

Burning isn’t just an intro effect in HAUNTED. The game returns to this image again and again:

  • On the game-over screen, a chapter-specific line burns itself into the dark.
  • You draw the secret codes on the floor in blood, and when the shape is right, it goes up in flames.
  • At the end, the credits appear as embers.

The title made of ash in the prologue is the first time you see this motif. If you’re paying attention, you’ll spot it again and again after that. It’s a nice example of how a visual theme holds a whole game together without anyone having to explain it.

Three tiny delights

  1. No scene change. The title comes to you instead of taking you somewhere.
  2. Ash instead of text on black. The name is a trace, not a banner.
  3. The axe afterward. Barely is the title there before you’re holding something. The intro ends with an action.

What we’d steal for our own projects

  • Put the title into the world. If you work in AR or MR, you can make the name appear where the user is standing or looking.
  • A material that tells a story. Ash, chalk, ink, moss: a title’s material says something about the work’s tone.
  • Introduce a motif early. If an image comes back later, it should show up for the first time in the intro.

For our sketchbook, we drew the whole thing as a little pile of ash with a thin wisp of smoke. An image that says: something just burned here, and it isn’t over yet.

A word of caution

HAUNTED shows a two-page content warning every time it starts: sudden loud noises, flickering and dimmed lights, blood, and intense jump scares. The game is PEGI 18 and not for kids. More info is on the store page in the Meta Horizon Store.

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