Short, hand-inked pings about delightful apps and indie VR games.

ping #8 · tiny delights

A Tumbleweed You Can Kick With Your Foot

In the desert world of Tank Avenger, tumbleweeds roll across your real floor, and we can kick them with a tank or with our foot.

The InkyPing Editors · · 4 min

A round drawn tumbleweed rolling across an empty floor

There’s one detail in Tank Avenger – Mixed Reality that makes us grin a little every time. It has nothing to do with tanks, points, or stars. It’s a tumbleweed, one of those dry scrub balls from Westerns. It rolls across our real floor in the desert world. And we can kick it, with the tank or with our own foot.

The stage: a desert on the carpet

Tank Avenger builds its levels on the floor. We first paint out the area we want to use, in tiles of 25 centimeters. On top of that come the fortress, walls, and enemy tanks, and our own tank is only about nine centimeters long. Around this area, the game builds a little themed world, also just on the floor.

The second chapter is the desert, levels 55 to 108. The walls are made of sandstone blocks, the crates are stacks of sandbags, the fence is clay with torch pillars. Soft terrain shows up as quicksand with ripple rings; tanks only drive across it at half speed. In the background stand a pyramid, a mesa, a temple, and an oasis. And then there’s the life: dust devils, a circling vulture, gusty wind as a soundscape. And the tumbleweeds.

Why the foot makes the difference

Most scenery in games is there to look at. The tumbleweed is there to be nudged. The game lets not just our tank interact with it, but our body too. That shifts something in your head.

A diorama is normally a world we look down on. We’re big, it’s small, and there’s an invisible pane of glass between us. But when our foot bumps a tumbleweed and it rolls away, the glass is gone. Suddenly we’re not just spectators of the miniature anymore — we’re standing in the middle of it, like a friendly giant.

That fits a game where you’re constantly moving anyway. We walk around the battlefield to find better angles. In other levels we slice the cables off attack drones with the controller or catch a warhead and throw it away. The tumbleweed is the gentlest version of that idea: body involvement with no pressure, just because.

The desert has more movement too

Around the tumbleweed, little things are always happening in the desert:

  • Dust devils swirl at the edges.
  • A vulture draws its circles.
  • Wind blows in gusts as a soundscape.

Together they make a world that never stands completely still, even when no shot is being fired.

And then the quicksand

The tumbleweed has a neighbor with rules: the quicksand. It’s the desert’s soft terrain, recognizable by its ripple rings. Tanks drive across it at only half speed, projectiles fly over it, and the display reads “QUICKSAND • HALF SPEED.” There are spots like this in 31 desert levels. So the tumbleweed is the desert’s playful element, and the quicksand is the tactical one.

Three tiny delights

  1. Two ways, one result. Tank or foot, both send the tumbleweed on its way.
  2. No points, no purpose. Kicking it does nothing. That’s exactly why it’s fun.
  3. A Western cliché in the living room. A rolling scrub ball over your own carpet is just funny.

What we’d steal for our own projects

  • An object that reacts to the body. A single thing you can bump into makes a whole scene more tangible.
  • Uselessness as a feature. Not every interaction needs a reward. Sometimes it’s enough that something moves.
  • Movement at the edges. Dust, vultures, wind: little things in the corner of your eye make a world feel alive.

Careful when you kick

One serious note to finish: if you’re kicking, keep an eye on your real room. The play area sits on the floor, and furniture doesn’t matter in the game, but of course it’s still there. The safety overview that appears at every start says it clearly: nothing on the floor, keep distance from furniture, no one else in the play area, stay on the lit tiles. So give it a gentle nudge rather than a hard kick, and keep the coffee table in mind.

Our doodle for this ping: a round tumbleweed with a few motion lines behind it, nothing else. You can read more about the game in the Meta Horizon Store.

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